But How to Carry It?

As an example, two goblins results in a return of 4x the original bet, for a profit of 3x the original bet. The average payout works out to approximately 24x the original bet. This has been verified empirically, https://teleportmystake.com/fr/ and agrees with theory. Be aware that if the PC uses the slot machines, the Big Casino Guard will block the down staircase and expect the PC to spend his winnings – and more – in the Great Gift Shoppe, which is ridiculously overpriced. This problem can be solved by teleporting the Big Casino Guard. This transports him to another location on the level. He does not become hostile, does not move and behaves exactly as if he were still blocking the stairs (this is probably a bug). 3.3.1 Strategies for robbing the Casino There are two monsters that are particularly tough on the level: the shopkeeper and the big casino guard. Their vital statistics: Big casino guard: You examine the big casino guard. Diagnosis: Level: 2, DV: 19, PV: 24, Hits: 307, Attacks: 2, Damage: 17-72. Speed: 106. Shopkeeper: You examine Orgovek, the human shopkeeper. Diagnosis: Level: 11, DV: 10, PV: 20, Hits: 926, Attacks: 6, Damage: 21-36. Speed: 195. These stats do not change if the monsters become hostile. It is possible to use Ventriloquism as usual to confuse the Casino shopkeeper. Remember if the skill is not at 100 he may become hostile in the next turn, so doing this under cover of Darkness is a wise precaution. A tactic that accomplishes the same result (no cursing, no alerting the guards) is to zap a wand of far slaying at him from very far away, 15 squares or more. These are both risky since a hostile Casino shopkeeper is a formidable opponent. The best sequence of events is to gather everything the PC wants, anger the shopkeeper and teleport straight to the down staircase. There are a number of events that will cause all the monsters to become hostile whether or not the PC has actually picked up anything from the Great Gift Shoppe. Directly attacking the guards or shopkeeper or zapping a wand of destruction that damages any of the guards or the walls of the Great Gift Shoppe are examples. Once the monsters become hostile, a number of things happen. First, the number of guards on the level approximately triples. They cluster around both the up and down staircases and are plentiful elsewhere. Second, the teleportation restrictions inside the Great Gift Shoppe cease. This means the PC is free to teleport to any location on the level, but since the up and down staircases will be blocked by guards, it is not possible to teleport to these locations and leave the level. Invisibility is strange on the level. The casino guards and the big casino guard see invisible. The shopkeeper welcomes an invisible PC when he enters the Great Gift Shoppe, but when an invisible PC picks up an item, the shopkeeper does not immediately block the door. The standard “shopkeeper stares at your position with great intensity” message must be generated before he blocks the door. However, the shopkeeper instantly sounds an alarm when an undetected invisible PC who has picked up an item leaves the Great Gift Shoppe. Despite this, the shopkeeper does not see the invisible PC as he flees through the body of the Casino. None of the monsters on the level are able to see in Darkness. However, some will still cluster around the PC in darkness, while others, including the big casino guard who ordinarily blocks the down staircase, will wander aimlessly. This means that if a PC needs to rest and recover hitpoints, or pray for healing, or drink healing potions, Darkness is your friend. A PC can stand in one spot indefinitely in Darkness. The tendency of the monsters to cluster around the PC or wander about also means they will leave the vicinity of the staircases. Thus a PC can rob the Casino, cast Darkness, wait, then teleport to the down staircase. This is risky, however, since if the PC is doomed by robbing the Casino (see below) there is a 1 in 1000 chance of an instadeath each turn from a grue attack (see section 0.13.4). The stats for the shopkeeper above should make it clear that speed is critical when robbing the Casino. Anything that increases speed is valuable – rings of speed, speed boosting potions and especially seven league boots. It is possible to make the shopkeeper hostile by throwing missiles or zapping a spell at him, ideally from as far away as possible, then literally outrun him out of the Great Gift Shoppe. This is one way the Casino can be robbed without any spells whatsoever. The stats should also make it clear that killing him is worth many experience points. This is a consideration for those PCs who desperately need experience. 3.3.2 Consequences of robbing the Casino The consequences of robbing the Casino vary according to a couple of factors. First is the alignment of the PC. Lawful PCs will likely be cursed and doomed. Neutral PCs will likely be cursed, perhaps doomed. Chaotics will probably get away with no cursing or dooming. Lawful and neutral PCs will move their alignment towards chaotic. This may or may not be visible on the main screen. It is known for PCs to be so lawful by this point in the game that their alignment does not vary from L+ despite robbing the Casino. The second factor is exactly what transpires during the robbery. Killing the shopkeeper in the process of robbing the Casino is not recommended for crowned champions of Law or Balance, of course. Attacking the guards on the way out or after dragging them down to the next level should not cause an alignment drop as they will be hostile at that point. The cursing and/or dooming is obviously the biggest problem PCs face after robbing the Casino. Fortunately, there is a shortcut to the surface of the Drakalor Chain (see section 3.4) available one or two levels below the Casino. This makes it possible to get to an aligned altar near the surface quickly and sacrifice in order to get rid of the unwanted cursing or dooming, although it is possible at this point in the game that the player might want to exploit those intrinsics. In any case, remember where those aligned altars are near the surface! If you plan to rob the Casino, they can be essential.

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